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3D simulation of quadcopter using blender

3D simulation of quadcopter using blender / Noorina Abdul Rahman
Kuadkopter mempunyai reputasi sebagai objek serba boleh dalam arena penyelidikan dan ini telah mengakibatkan peningkatkan kemajuan dalam perisian kawalan dan juga pendekatan inovatif dalam reka bentuk perkakasan kuadkopter. Simulasi visual kuadkopter yang ditunjukkan dalam tesis ini adalah hasil daripada integrasi aspek realiti maya dari perisian Blender. Sistem yang ditunjukkan dalam tesis merupakkan interaksi antara data yang dikumpulkan melalui perisian Mission Planner dan hasil graf MATLAB selepas penggabungan alat pengesan kepada kinematik kuadkopter. Tesis ini mengisi jurang pengetahuan kerana dapat mencipta trajektori penerbangan untuk UAV dalam realiti dengan memasukkan nilai ke dalam perisian realiti maya (Blender) yang belum pernah digunakan sebelumnya kerana pendekatan serupa sebelumnya telah dilakukan menggunakan perisian Gazebo. Ini dapat mengatasi masalah penggunaan UAV fizikal pada masa akan datang dalam bidang pendidikan dan dapat dicapai melalui operasi UAV secara manual menggunakan direktori koordinat MATLAB dan membandingkannya semula dengan simulasi maya yang dihasilkan melalui perisian Blender 2.8. Penyelidikan ini merupakan batu loncatan untuk meminimumkan kehilangan fizikal kuadkopter di lapangan pada masa depan. _______________________________________________________________________________________________________ Quadcopters have a reputation for being very diverse in research applications and this has risen the advancement in control software and also an innovative approach in the hardware design. A resultant visual simulation of quadcopter is shown in this paper from the integration of Blender’s virtual reality aspects. The presented system is unified with Mission Planner and MATLAB and this merges the on-board sensors to the kinematics of the quadcopter. The thesis fills in the knowledge gap since it is able to develop a flight path for UAV in the real-world situation by disserting values into a virtual reality software (Blender) that has not been used before since previously similar approaches have been done using Gazebo simulator. This is able to override the usage of actual physical UAVs in the future in educational fields and can be achieved by manually operating a test flight of UAV with simple coordinate directory using MATLAB and comparing the retracing the path with the Blender 2.8. Having this research provides a stepping stone to minimizing physical quadcopter loss in field in the future.
Contributor(s):
Noorina Abdul Rahman - Author
Primary Item Type:
Final Year Project
Identifiers:
Accession Number : 875007945
Language:
English
Subject Keywords:
Quadcopters; visual; simulation
First presented to the public:
7/1/2020
Original Publication Date:
10/8/2020
Previously Published By:
Universiti Sains Malaysia
Place Of Publication:
School of Aerospace Engineering
Citation:
Extents:
Number of Pages - 109
License Grantor / Date Granted:
  / ( View License )
Date Deposited
2020-10-08 12:22:51.219
Submitter:
Mohd Jasnizam Mohd Salleh

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